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Shoot Many Robots

Demiurge Studios hired me as the Audio Lead for Shoot Many Robots, from late 2010-early 2011. Here I created hundreds of audio elements to build robot and character sound sets.

I began the process of rapid prototyping using the FMOD engine, building the game's soundscape, managing channel resources, mixing, and real-time DSP. Also I created many custom sound effects on my end, recording and editing all manner of source material: from small mechanical gizmos to big, cantankerous lawn mowers and car engines... even emoting appliances!

    Developer: Demiurge Studios

    Publisher: Ubisoft

    Platforms: XBLA, PSN, PC, Android

    All material is copyrighted and owned by their respective holders.

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    Copyright 2013 Keith Zizza. All rights reserved.

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