

Demiurge Studios hired me as the Audio Lead for Shoot Many Robots, from late 2010-early 2011. Here I created hundreds of audio elements to build robot and character sound sets.
I began the process of rapid prototyping using the FMOD engine, building the game's soundscape, managing channel resources, mixing, and real-time DSP. Also I created many custom sound effects on my end, recording and editing all manner of source material: from small mechanical gizmos to big, cantankerous lawn mowers and car engines... even emoting appliances!
Developer: Demiurge Studios
Publisher: Ubisoft
Platforms: XBLA, PSN, PC, Android
All material is copyrighted and owned by their respective holders.


Copyright 2013 Keith Zizza. All rights reserved.